NEH Institutes for Advanced Topics in the Digital Humanities

Sponsor Deadline: 

Mar 2, 2021

Letter of Intent Deadline: 

Jan 19, 2021

Sponsor: 

National Endowment for the Humanities Office of Digital Humanities

UI Contact: 

NEH Office of Digital Humanities Institutes for Advanced Topics in the Digital Humanities
20210302-HT
Grants.gov   https://www.grants.gov/web/grants/view-opportunity.html?oppId=329655
NEH url  https://www.neh.gov/grants/odh/institutes-advanced-topics-in-the-digital-humanities

The purpose of this program is to support national or regional (multistate) training programs for scholars, humanities professionals, and advanced graduate students to broaden and extend their knowledge of digital humanities. Through this program NEH seeks to increase the number of humanities scholars and practitioners using digital technology in their research and to broadly disseminate knowledge about advanced technology tools and methodologies relevant to the humanities.

Applicants may apply to create institutes that are a single opportunity or are offered multiple times to different audiences. Institutes may be as short as a few days or as long as six weeks and held at a single site or at multiples sites; virtual institutes are also permissible. Training opportunities could be offered before or after regularly occurring scholarly meetings, during the summer months, or during appropriate times of the academic year. The duration of a program should allow for full and thorough treatment of the topic; it should also be appropriate for the intended audience.These professional development programs may focus on a particular computational method, such as network or spatial analysis. They may also target the needs of a particular humanities discipline or audience.

Possible topics and areas that institutes might address include, but are not limited to:
•digital scholarly communication and publishing•advanced geospatial applications
•textual or sound analysis•artificial intelligence and its use in image analysis
•physical computing, such as three-dimensional printing and wearable computing, and their implications for humanities research and public engagement
•immersive and virtual environment design for humanities research, or for computer gaming or simulations as applied to the humanities
•information aesthetics and approaches to visualizations of humanities topics and research
•innovative approaches for engaging public audiences with digital humanities
•high-performance computing or supercomputing applicable for humanities research and teaching
•linked open data and its applications to humanities research and teaching
•analysis of and research on the impact of digital media and culture on society.

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